Identity
Beyond Code
The games, ideas, and interests that shape how I think outside of engineering. Curiosity doesn't stay in its lane.
In The Arena
Gamer
Games aren't just entertainment — they're systems. The best ones reward understanding their internal logic: resource loops, risk/reward trade-offs, emergent behaviour under pressure. The same thinking that makes you good at Tarkov makes you better at designing software architectures.
The ones I keep coming back to. Polished, demanding, and deeply built.
Systems games. The kind that reward patience and long-term thinking.
High pressure, sparse resources. The tension is the game.
Visual Inspiration
Cyberpunk 2077 & Night City
The visual language of this site is borrowed from Night City. Not the neon-drenched chaos of it — but the underlying philosophy: darkness that makes light intentional, contrast as communication, and interfaces that feel like they were built by people who cared about aesthetics.
It's also just exceptional world-building. The density of its lore, the way it layers corporate dystopia with genuine human warmth — fiction that rewards attention.
What it gets right
Atmosphere through restraint. Not everything needs to glow.
Design principle
Dark backgrounds make neon feel earned, not decorative.
Applied here
Sparse colour, intentional hierarchy, cinematic framing.
The things you find interesting outside of work shape the quality of thinking you bring into it. Games teach systems thinking. Design teaches intentionality. Curiosity doesn't stay in its lane — and that's a feature.