Identity

Beyond Code

The games, ideas, and interests that shape how I think outside of engineering. Curiosity doesn't stay in its lane.

In The Arena

Gamer

Games aren't just entertainment — they're systems. The best ones reward understanding their internal logic: resource loops, risk/reward trade-offs, emergent behaviour under pressure. The same thinking that makes you good at Tarkov makes you better at designing software architectures.

Primary

The ones I keep coming back to. Polished, demanding, and deeply built.

Red Dead Redemption 2
Unmatched world detail
Escape From Tarkov
High stakes, no hand-holding
Rainbow Six Siege
Tactical depth, fast thinking
Strategy / Economy

Systems games. The kind that reward patience and long-term thinking.

Anno 1800
Production chains & city planning
Cities: Skylines
Urban systems thinking
Extraction / Survival

High pressure, sparse resources. The tension is the game.

Rust
Brutal and social
The Division 2
Atmosphere and gunplay
PUBG
The original tension loop

Visual Inspiration

Cyberpunk 2077 & Night City

The visual language of this site is borrowed from Night City. Not the neon-drenched chaos of it — but the underlying philosophy: darkness that makes light intentional, contrast as communication, and interfaces that feel like they were built by people who cared about aesthetics.

It's also just exceptional world-building. The density of its lore, the way it layers corporate dystopia with genuine human warmth — fiction that rewards attention.

What it gets right

Atmosphere through restraint. Not everything needs to glow.

Design principle

Dark backgrounds make neon feel earned, not decorative.

Applied here

Sparse colour, intentional hierarchy, cinematic framing.

The things you find interesting outside of work shape the quality of thinking you bring into it. Games teach systems thinking. Design teaches intentionality. Curiosity doesn't stay in its lane — and that's a feature.